amination Posted November 7, 2013 Share Posted November 7, 2013 Hello! I haven't had a chance to play around with COPs much, so this is the best time to do it now. Is there a way I can bring a point position on my xyz geometry to xy COPs for procedural texturing? Writing out a pcloud file, from the points on geometry's UVs and from those points that'll be the starting position of animating texture in COPs. Once I have the texture done I need to write it out for another application. Thanks! Quote Link to comment Share on other sites More sharing options...
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