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PCloud in COPs


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Hello!

I haven't had a chance to play around with COPs much, so this is the best time to do it now. Is there a way I can bring a point position on my xyz geometry to xy COPs for procedural texturing?

Writing out a pcloud file, from the points on geometry's UVs and from those points that'll be the starting position of animating texture in COPs. Once I have the texture done I need to write it out for another application.

Thanks!

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