schiho Posted November 16, 2013 Share Posted November 16, 2013 Hi Guys, is there a clever way to place Objects without collision? Something like a Octree to see which place is free to put an Object? Would be nice if you could give me some hints. http://cdn.imghack.se/images/1641a76dc144e0ef3b799f41dc7a7911.jpg (The image upload didn't work for me) Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 16, 2013 Share Posted November 16, 2013 you could use a bbox() expression which gives you the bounding box, depends a bit on how you generate the objects Quote Link to comment Share on other sites More sharing options...
sam.h Posted November 17, 2013 Share Posted November 17, 2013 I have found that using the bullet solver with box collision proxies for 1 frame is fast and reliable, pre scatter about the right amount and run a frame of the bullet solver... might work for you? (turn on the split impulse option...) Quote Link to comment Share on other sites More sharing options...
schiho Posted November 17, 2013 Author Share Posted November 17, 2013 Hi, maybe it is clearer when i attach the file, you will know my setup. thanks in before! Schiho Alphabet.hipnc Quote Link to comment Share on other sites More sharing options...
foam Posted November 17, 2013 Share Posted November 17, 2013 You might find a solution here - http://forums.odforce.net/index.php?/topic/11324-uniform-surface-scattering/page__st__12 You could also try a fuse with 'Keep Unused Points'. Quote Link to comment Share on other sites More sharing options...
3__ Posted November 19, 2013 Share Posted November 19, 2013 also try remeshing the grid, then collapse the triangles down to points. The triangles are near equilateral so they serve as an approximate radius. Alphabet_remesh.hipnc Quote Link to comment Share on other sites More sharing options...
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