Naeem Posted November 19, 2013 Share Posted November 19, 2013 (edited) Hey everyone, I have a weird problem with my fire render. I have some artifacts (the area around the rock inside the fire) and I have no idea what is causing them. Please see attached image. I am using a distant light with PBR and raytrace shadows with Blackman volume filter and filter width set to 1.25. I tried Micropolygon as well and it was the same. Any ideas? Edited November 19, 2013 by Naeem Quote Link to comment Share on other sites More sharing options...
Naeem Posted November 19, 2013 Author Share Posted November 19, 2013 So I ran some tests and I believe I have found the cause of the problem. See attached images. When I simulate with Burn Rate set to 0.9 or 0.99 I do not get any artifacts. However, the same sim at Burn Rate set to 1 is creating artifacts. No idea why this is the case, really. Anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
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