A. Morales Posted November 21, 2013 Share Posted November 21, 2013 Can anyone explain how this can be done, i have a 2d pyro sim that i want to project onto the uv space of a geometry and then render that out as a texture to later use as a layer ontop of the original texture, my only concern is matching the uvspace upon render, never have done this before in houdini and i figure it be something similar to baking in maya/max thanks Quote Link to comment Share on other sites More sharing options...
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