Neo222 Posted November 25, 2013 Share Posted November 25, 2013 Hey guys, Just having a bit of an issue that is puzzling me. I have noticed that when you emit particle fluids from an object, it only emits from the object surface. I have attached an example image demonstrating the problem I'm having. I have set up custom velocities which will need to be applied to the interior also. So is there a way emit from an objects interior as well as surface, I have tried a couple of things such as converting the object to a volume and the scattering point but i can't seem to get the particle fluids to source from the points. I have had no luck so far, so any help would be greatly appreciated Thanks Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted November 25, 2013 Share Posted November 25, 2013 In the flip fluid object, you could try switching from surface SOP to particle field. you can find this in under the initial data tab. Quote Link to comment Share on other sites More sharing options...
Neo222 Posted November 25, 2013 Author Share Posted November 25, 2013 (edited) Thanks, that seemed to work for me Edited November 25, 2013 by Neo222 Quote Link to comment Share on other sites More sharing options...
anim Posted November 25, 2013 Share Posted November 25, 2013 when you are using Fluid Source SOP just make sure that in SDF From Geometry Tab you uncheck both Minimum Distance and Empty Interrior checkboxes Quote Link to comment Share on other sites More sharing options...
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