advait Posted November 26, 2013 Share Posted November 26, 2013 Hello Guys, I am doing a shot in which there are cardboards on the wall in the hallway. I want the pieces of cardboards to fall as if the force is coming towards camera. I was able to do the simulation Fractured object and rigidbodysolver a with point activation. But it doesn't give feel of cardboard. I was wonder if there is any way to activate pieces of cloth using the "activeValue" in dopnet? I have uploaded a example file for the activation. Please let me know if there is any similar technique to control cloth object. Thank you. cardboard_fractured_object_v002.hipnc Quote Link to comment Share on other sites More sharing options...
sunchao360 Posted November 26, 2013 Share Posted November 26, 2013 Why don't you use the cloth solution? Quote Link to comment Share on other sites More sharing options...
sunchao360 Posted November 26, 2013 Share Posted November 26, 2013 in your file i do not find your camera . Quote Link to comment Share on other sites More sharing options...
Doum Posted November 26, 2013 Share Posted November 26, 2013 You can try to use the attribute "pintoanimation" on all your point. When the value is higher then 0.5, it stick to the sop animation. Using a multisolver with a sop solver and a cloth solver, you could animated your pintoanimation attribute an it should act like the active value node. 1 Quote Link to comment Share on other sites More sharing options...
advait Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) Thank you Dominik. Your solution worked perfectly. Edited November 26, 2013 by advait Quote Link to comment Share on other sites More sharing options...
Deilvad Posted February 27, 2017 Share Posted February 27, 2017 can i have a file example of that??? thanks u so much! Quote Link to comment Share on other sites More sharing options...
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