Quazo Posted November 26, 2013 Share Posted November 26, 2013 Hey Guys, I imported a digital asset successfully into Maya. I wanted to animate the channels in Maya, but the values don't update on each frame. For example in the attached OTL, there Input takes a mesh and copies it unto a curve. The resample attribute defines how many shapes appear. If I set the keyframes and let the animation run, the resample attribute stays the same. I set the channels keyable, but it still doesn't work. Did someone encounter such a problem or is it just me? On another note: Transferring the UVs with attributeTransfer doesn't seem to work in Maya. Thx in advance! curve.otl Quote Link to comment Share on other sites More sharing options...
graham Posted November 26, 2013 Share Posted November 26, 2013 I would really suggest moving this question to the official SESI Houdini Engine Forum. As the technology is basically brand new and not fully stable, you won't likely find many people here with knowledge or experience using it, let alone identifying the cause of problems. Quote Link to comment Share on other sites More sharing options...
robert.magee Posted November 29, 2013 Share Posted November 29, 2013 Being able to animate parameters in Maya is one of many things that will be addressed as the plug-in gets improved. As Graham suggests, please be sure to post feedback on the SideFX Labs forum. Thanks. Quote Link to comment Share on other sites More sharing options...
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