Skybar Posted December 5, 2013 Share Posted December 5, 2013 I'm displacing a meshed flipsim and a grid with a displacement map from the ocean tools, both use the same shader and have the same UV's - they line up really nice. However there is this strange color difference which I have no idea where it is coming from, the grid to the right is looking as it should - but the flipmesh to the left gets strange. I tried deleting all attributes and bumping up the divisions on the grid so they are exactly the same, but that didnt do anything. Does anyone know why this is happening? Without refractions and reflections: It almost looks like it gets inverted or something? Quote Link to comment Share on other sites More sharing options...
Skybar Posted December 6, 2013 Author Share Posted December 6, 2013 Strangest thing. Whatever I do this problem comes up, even creating a new grid and doing exactly the same. I got it working though, and the only thing that works is copying the Geo-node containing the original ocean and Object Merge my flipmesh into there - then I get all correct colors. Quote Link to comment Share on other sites More sharing options...
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