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Bubbling Shader


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Has anyone approached creating procedurally animated bubbling effect with random movements in a Shader? And by animated not to burst the bubbles, just they puff up and go back down. Somehow similarly as Pixar's Partysaures Rex foam generation, only just getting the shader done with displacement. More like the images below:

340118112_98e3d0e18c_z.jpg?zz=1

Or to make it a bit filthier looks like "Black Spot" from Pirates of the Caribbean where it appeared on Jack's Parrow's hand:

BlackSpot.jpg

Thanks guys!

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  • 4 months later...

I've actually build the texture but unfortunately I was unable to animate the texture. I couldn't even get the animation by connecting parameters in CHOPs networks. Houdini wouldn't let you to animate shaders directly in SHOPs? How can override this to get the shader to be animated?

 

Thank you in advance.

bubbleShader_v02.hipnc.hipnc

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