Jump to content

FontSop geo - Houdini to Nuke issue


Guest tar

Recommended Posts

What's the best way to export FontSop geo into Nuke?  Currently there are 'bonus' faces and holes when viewing/rendering in Nuke.

 

Would test it in Maya but my machine is free of that right now ;) Also tested using the sort sop, no difference.

 

post-8321-0-28841500-1388783699_thumb.pn

A.hip

A.abc.zip

Link to comment
Share on other sites

Very cool, thanks Mangi! That does work.

 

Next test was applying same thing to more characters, with more detail but it had the same original problem. I'm wondering what the size is doing to fix the issue and is there a forumla or nodes to use to fix it.

 

Edit: Looks like any 'holed' polygons aren't well supported in Nuke.

post-8321-0-69975100-1388798252_thumb.pn

Edited by tar
Link to comment
Share on other sites

  • 2 weeks later...

Cool, thanks! divide by 3 seems to bullet proof.  Very cool to know.

 

Interestingly, in Houdini, the PolyDoctorSop also destroys geo created with FontSop, it's seems to not like ill-formed, 5+ sided and non-convex parts of it. It even doesn't like the divided version! Tough doctor!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...