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how to write fur cache in houdini?


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  • 3 months later...
  • 1 month later...

You just want to cache the display curves to disk? You can add a Geometry ROP in /out and point at the objects inside the Fur Object.

 

What you need to cache depends on what you want to do.

 

Anyhow you may want to cache out /obj/sphere_object1_fur/guides/remove_simulation_attribs SOP to get the animated guides cached out.

 

If you want the final display or render fur geometry, you may want to point the Geometry ROP to /obj/sphere_object1_fur/guides/remove_simulation_attribs.

 

 

 

If you want to cache out the inputs to the Fur SOP or the Fur procedural for Rendering, you will have to cache out the guides, clumps and parting geometry. Actually just cache out the animated guides and clumps that are simulated in DOPs. This would require cracking open the Fur Object and injecting File SOPs before the Fur SOP and the Fur procedural.

 

 

Hope that helps.

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