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Converting Glue to Springs during after impact,or breaking not by fram


tricecold

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Scene file attached, this is like the same from the Go Procedural H13 bullet video, But I need to find a way to convert the constraints right before disconnection, not by frame, I plan to use this for a demolition scene so want to check posibilities..

 

Thanks in advance

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I don't see an attached file, but here are a couple suggestions:

 

- when the solver breaks a glue bond, the constraint's primitive is placed into a primitive group named 'broken' (constraints in this group are ignored by the solver on future frames). You can use this group to identify broken glue bonds.

- you can also look at the 'impact' primitive attribute to see how close the glue bond is to breaking.

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