avak Posted January 16, 2014 Share Posted January 16, 2014 (edited) Hello, I am trying to make a digital asset node "matte shaded" during rendering, I couldn't find an easy way though. if I go to edit rendering parameter and add a matte shading parameters on a digital asset, it seems not working just I can go inside digital asset and select hundreds of mesh one by one and and turn on matte shading parameter which is tedious task and seems not a correct way so what is an efficient way in these cases to add a parameter (matte shading, or phantom,...) on all parts of a digital asset hope you help and thanks in advance Edited January 16, 2014 by avak Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 17, 2014 Share Posted January 17, 2014 If you go to your mantra node, on the objects tab, there is a 'forced matte' parameter. You can select a any subnet and it will force all contents to be matte shaded. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 17, 2014 Share Posted January 17, 2014 you can also select multiple nodes and when you check/uncheck 'Matte shading' it will apply to all selected nodes. Quote Link to comment Share on other sites More sharing options...
dayvbrown Posted January 17, 2014 Share Posted January 17, 2014 or you can copy/paste relative reference' the asset level checkbox and link it to all objects within. I would probably go for the mantra/force_matte_object workflow suggested by woodenduck though. Quote Link to comment Share on other sites More sharing options...
avak Posted January 17, 2014 Author Share Posted January 17, 2014 (edited) Thanks for your answers, choosing subnet and digital assets in mantra node/objects tab , is working to complete my understanding I would like to know about 3 parameters that we can add by "edit parameter interface" : -mantra/shaders/matte Shader (vm_matteshader) -mantra/shading/and matte Shading(vm matte) -mantra/render/phantom (vm_phantom) what is vm stand for ? so how should we use them in a correct way to work Edited January 17, 2014 by avak Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 17, 2014 Share Posted January 17, 2014 "vm" are Mantra rendering properties http://www.sidefx.com/docs/houdini13.0/props/mantra The correct way is what works. Quote Link to comment Share on other sites More sharing options...
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