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How to add matte shading on all parts of a digital asset or subnet ?


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Hello,

 

I am trying to make a digital asset node "matte shaded" during rendering, I couldn't find an easy way though.

 

if I go to edit rendering parameter and add a matte shading parameters on a digital asset, it seems not working

 

just I can go inside digital asset and select hundreds of mesh one by one and and turn on matte shading parameter which is tedious task and seems not a correct way

 

so what is an efficient way in these cases to add a parameter (matte shading, or phantom,...) on all parts of a digital asset

 

hope you help and thanks in advance

Edited by avak
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Thanks for your answers,

choosing subnet and digital assets in mantra node/objects tab  , is working

 

to complete my understanding I would like to know about 3 parameters  that we can add by "edit parameter interface" :

-mantra/shaders/matte Shader (vm_matteshader)

-mantra/shading/and matte Shading(vm matte)

-mantra/render/phantom (vm_phantom)

 

what is vm stand for ?

 

so how should we use them in a correct way to work

Edited by avak
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