Tom Posted January 27, 2014 Share Posted January 27, 2014 (edited) How i can control, how much specific light contributes, for example, to specular/diffuse/refraction seperatly? I know, i can do that in post by aov comp, but getting that done at rendertime would be better and faster. Thanks in advance, Tom Edited January 27, 2014 by Tom Quote Link to comment Share on other sites More sharing options...
Green-Man Posted January 28, 2014 Share Posted January 28, 2014 There is some info about light contributions in here: http://www.sidefx.com/docs/houdini13.0/render/lights Take a look at categories work flow as well. Quote Link to comment Share on other sites More sharing options...
Tom Posted January 28, 2014 Author Share Posted January 28, 2014 i got few useful suggestions at sidefx forum http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30737 It seems 2 light solution will do the trick. Quote Link to comment Share on other sites More sharing options...
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