hou_noob Posted January 30, 2014 Share Posted January 30, 2014 i have a simple example of a cloth being constraint to a torus. i have to be doing something wrong because if i edit the remesh ( to make a high res mesh ) the constraints go crazy ( because the vertices are hardcoded - un-houdini like. ) i guess i am doing something wrong.. ? in the file, try changing the remesh to .5 from 1 and see for yourself. cloth.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted January 30, 2014 Share Posted January 30, 2014 (edited) there is plenty of procedural ways, you just specified exact point numbers for the constraints so houdini will always use points with those numbers regardless of the input geometry you can however specify point group for constraints so then is up to you to keep that group procedurally updating with your geometry one of the ways is to group points by bounding object (file included) or you can use Grouptransfer SOP to transfer the group based on distance or plenty of other ways including attribute transfers volume lookups, etc. endless possibilities cloth_fix.hipnc Edited January 30, 2014 by anim Quote Link to comment Share on other sites More sharing options...
hou_noob Posted February 1, 2014 Author Share Posted February 1, 2014 ah ! i got fooled when i did not see a pull down menu with group names like some other operators. thanks for your help ! Quote Link to comment Share on other sites More sharing options...
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