pelos Posted February 4, 2014 Share Posted February 4, 2014 how can i use a ramp base on a light? i am trying to get something similar to the HIP file, (that is using vops and a camera), but how can achieve something like that in the shader? with out having to carry all the attributes in the points, i am asuming should be something like ramp projected from an object? or i have to import the attributes in the shader? thanks. attributes_from_camera.hip Quote Link to comment Share on other sites More sharing options...
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