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dynamic Glue Network


-HEAVY-

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Hey =)


at the moment i am modifing a GlueNetwork at SOP Level and deleting more and more parts of the network via Group and a scaling Bounding Box. That works good so far and give me a lot of controll over the destruction but cause the glue_fractured_import SOP is locally so it doesnt go with the RBD motion in the DOP network.

So what is the way to go for a setup where for example the glued object is falling through an imaginary plane or an static object that deletes the network ?

 

 

cheerz
de -HEAVY-






 

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do you have a explanatory file so we talk about the same when we mean "dynamic" - cause i

create glue Network with shelf - and i have now dynamic update while the pieces are falling:

ok i have a scenen here to demonstrate.


Basic glue network - fractures are falling - but what i want is that while the pieces are falling

through secondary_area (at Fr.30) the glue network updates and deletes the connections hitting that

area...?!

hopefully that makes sense...

thx de

Heavy

Heavy_GLUE_Test.hipnc

Edited by -HEAVY-
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ok i put together a smaller example...

as you can see the bricks are falling but the glue does not update.

 

The technic is based on the Bullet Masterclass by Jeff Wagner- but he used

some older build with different Glue Network so his example files update fine

with falling pieces. but when i Import my geo in his setup the glue network changes

from frame 1 to 2 significantly and is not scalable to bigger Networks.

 

and please dont tell me to change override with sops - if it would be that sinple i have

had found it today ;)

 

 

so please please somebody tell me what´s wrong !

 

 

thx de

Heavy

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