Jump to content

Field force and FLIP


etetin

Recommended Posts

Hey everyone,

 

In my scene  I have an object that is supposed to take off from the water surface using one engine. First thing that I tried to get this powerful stream is field force dop, now it does the job, but for some reason it pushes particles to all directions. The velocities that I'm getting from sops are pointing down, guide geometry displays it correctly too.  I'm fairly new to importing custom forces into dops, my apologies if it's something very obvious. 

 

I've attached a screenshot

 

thanks 

post-9257-0-87756200-1391878859_thumb.jp

Link to comment
Share on other sites

yes, it will push particles to all directions if your force are too strong. :P
I don't know what's your sim setup like so I just put a simple sphere whe attribCreate to make v the direction/magnitude I want to just pass that to a sopgeometry.
I put something like yours(1000 on force scale) and my small flip tank just exploded. Btw, max distance affects the range as well.

remember to change your source sop obj from primitive to something else(ie. poly or polymesh) so all the points on surface have the v attribute to get the look you want.
hip file attached, I tweaked the force on sop so it generate a strong enough force to push flip particles downwards and look more like you blow air into your cup via a straw.

 

fieldForceOnFlip.hipnc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...