magneto Posted February 10, 2014 Share Posted February 10, 2014 Hi, Often times in RBD collisions, I see some parts flying off like other parts, which is fine, but then immediately come to a stop in mid-air and only rotate. What's the reason for this and how can I prevent it? I don't have any drag. Also when I have an object like a tanker ship and I collide it head on with a static object, the whole pieces of the geometry come loose instantly and start flying off. How can I control it so that the collision force travels through the object from the impact location and the resulting damage occurs realistically? Small ship is static/immovable: Thanks Quote Link to comment Share on other sites More sharing options...
reny Posted February 11, 2014 Share Posted February 11, 2014 eh...probably because it's RBD? real world object deform and absorb energy when impacted until they can't be compressed/deformed any more, then next piece in line. If you check the H13 MasterClass of Bullet, you'll see a bridge collapse example(with hip files to download), which could be used in your case. 1 Quote Link to comment Share on other sites More sharing options...
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