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FlipFluid massive drops


Sustaxata

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Hi guys,

I am currently working on an explosion using a flipfluid sim. The explosion looks nice, but when all the fluid spreads out to loads and loads of drops, those drops are super large and just look wrong.
I'm relatively new to fluid sim, so it might be a really simple fix, in that case: sorry for being stuipid.
Here is a picture of what it looks like atm.

I didn't set my settings too high yet, for now they're average (talking about particle separation and radius scale).
How would you approach getting rid of those super drops?


Thank you very much

 

Sustaxata

post-11041-0-89142400-1392039116_thumb.j

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Hey dude,

I think I know whats going on. Did you use a drag node to slow down the velocity? That usually keeps the particles closer together. This way there are more particles bundled together, which avoids having those separate drops.

Also in your ...Particles_fluid node in the object context, there is "vdbfromparticles" - thats responisble for the meshing of the sim. You can try to change the particle footprint to velocity-trail and then play with the parameters.

Let me know if any of that works 

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