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Transparency trouble


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Hey guys, im have an other rendering problem when it comes to my pyro sim. So i am testing the render settings and ive noticed that for some reason it is black when i feel like it should look transparent. Ive included some pictures to explain a little of what i mean. In the 2nd picture it has the look i was expecting it to have if it were truly transparent but in the first picture you can see that it isnt. At first i thought maybe it was the lighting but then i added an environment light and it still is doing it. So please any help would be appreciated!

 

post-10357-0-23894400-1392082844_thumb.j

 

post-10357-0-32094100-1392082864_thumb.j

 

post-10357-0-98570800-1392166210_thumb.j

 

 

Edited by jwhit6142004
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Not sure as when I stripped it down and created a new Mantra everything appears fine testing at fr 34. Also no caching on Dop is a real killer to do tests with ;)

 

The way to work out issues is to turn all your nodes off and incrementally add them to the scene.  Why do you use 4 spotlight?

 

EDIT: my guess is that the shadows on volumes might not display in the viewport but appear in the render?

post-8321-0-75827100-1392237208_thumb.pn

02_11_14_V2HIGHRES_ShockwaveV1 EDit.hipnc

Edited by tar
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