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UV on changing polycount


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Hello guys.

 

I´m need put a stable UV on a changing polycount alembic source. (the alembic comes from other software, and have increasing geometry until frame 12, after this polycount is stable)

 

my idea is:

 

1.get two alembic node from same source, first normal linked $F and another reading only one frame (frame that contains all final geometry count already)

2.create a uv attribute on first and on second i project UV as i will need.

3.transfer UV from second "static" alembic source to first "dynamic" alembic.

 

post-3375-0-57267800-1392825533_thumb.jp

 

the problem is, on step 3, it´s not working, UVs appear stretching on a crazy form.

 

 

i believe that problem is because polygons have changing order, but not sure.. and i don´t know how to correct this.

 

Can someone help me?

 

thanks!

 

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Stretching like crazy? Like they are welded? Are you making sure your uvs transfer to and from are vertex attributes not point?

 

edit:// do you need the second uvtexture? If you are transferring uvs from one object to another the target object doesn't need to initially have UV's? 

Edited by abvfx
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yeah, its vertex...

need be points?

 

with middle click always show UV as vertex attributes.

 

i do not know what to do make this work.

 

here is how UVs looking crazy.. note only frame 12 appear correct, but its same  of the reference UV (static alembic frame 12)

 

post-3375-0-22257400-1392832414_thumb.jp

Edited by Malcolm Zaloon
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