Whatsinaname Posted March 5, 2014 Share Posted March 5, 2014 (edited) I'm testing with a FLIPtank and the new ocean_evaluate/ ocean_spectrum nodes, created a patch and exported Displacement maps for it. However, when I apply this displacement map to a plane, I'm getting strange results, as you can see in the pictures. The displacement texture itself is looking ok. However, just using deformation on the fliptank works nice. Does anybody have an idea what I might be missing here? (strange displacement) (what I was expecting) (texture) P.s.: For some browsers, you might need to open the images in a separate tab. Edited March 5, 2014 by Phlok Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 5, 2014 Share Posted March 5, 2014 Does that plane have UVs? Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted March 5, 2014 Author Share Posted March 5, 2014 Doh! Quote Link to comment Share on other sites More sharing options...
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