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Why smoke shaking frame by frame with disturbance on?


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I run a smoke simulation, smoke run along a custom velocity field which is imported by dop vector field. I need to improve more detail and curl to fluid, so I turn on disturbance in pyro solver, but when I play the rendered image in Nuke, the whole smoke shake every frame, when I turn off disturbance, everything is Ok, but the detail is missing, so anyone knows the reason?

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Another problem, as you can see in viewport, low density area has horizon and vertical gaps inside my density volume and in render image also these gaps in volume, I use a sop level custom field along the curve then pipe into dop network using sopvectorfield and copy method, so how can thses gaps appear?

 

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Edited by yjcnbnbnb200
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