schiho Posted March 15, 2014 Share Posted March 15, 2014 I've used the "dust puff" material to get a dusty look, it works quite ok, however i get some block artifacts. I tried to crank up the particle size, tweak the shader parameters but i get the same problems. Has anyone an idea, how i can get a more natural look? thanks! !Tornado.hipnc Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 16, 2014 Share Posted March 16, 2014 I can't see artefacts - that's a sprite being attached to each particle Quote Link to comment Share on other sites More sharing options...
ragupasta Posted April 10, 2014 Share Posted April 10, 2014 I think that the issue you are seeing is the fact that all the sprites are exactly the same size, hence the pattern is repeating over and over. I don't have a chance to look over the file from where I am now, but I assume this is the popnetwork(old) senario. If so drop a spritePOP down in the particle network, and turn on rotation and scaling. Use some random values to shake things up a bit. For example in the rotation parameter... rand($ID * 736) * 360 and in the scale parameter... size1: fit01(rand($ID * 923), 0.5, 1.5 size2: ch("size1") Quote Link to comment Share on other sites More sharing options...
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