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Artifacts when rendering dustpuff


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I've used the "dust puff" material to get a dusty look, it works quite ok, however i get some block artifacts.  I tried to crank up the particle size, tweak the shader parameters but i get the same problems. Has anyone an idea, how i can get a more natural look?

 

thanks!

post-9299-0-91628400-1394915190_thumb.pn

 

!Tornado.hipnc

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  • 4 weeks later...

I think that the issue you are seeing is the fact that all the sprites are exactly the same size, hence the pattern is repeating over and over. I don't have a chance to look over the file from where I am now, but I assume this is the popnetwork(old) senario. If so drop a spritePOP down in the particle network, and turn on rotation and scaling.

Use some random values to shake things up a bit.

For example in the rotation parameter...

 

rand($ID * 736) * 360

 

and in the scale parameter...

 

size1: fit01(rand($ID * 923), 0.5, 1.5

size2: ch("size1")

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