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First test with POPs: popReplicate


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Hey,

 

Quick background: I've played lots with SOPs in Houdini, but this is my first test with Dop Pops.

I'm trying to do something super simple, emit particles from particles as a trail, similar to the fireworks example. See attached.

- Why don't the trails follow the particle they are emited from?

- The pop replicate has a life expectancy of 1, but the particles don't die after 1 second?

- I can't wrap my head around the two inputs to the replicatePop, i've read the docs a few time, and done some tests, but i feel clueless about this. The fire works example uses the second input, why?

 

Docs seem a bit lacking in the new particle system, there isn't even an example scene for the replicate node, so it is a tad confusing!

Ta,

Nick D

www.nickdeboar.com

 

popsTest.hip

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Hi, Nick,

- Why don't the trails follow the particle they are emited from?

because you've told them not to (in replicate>atributes its set to set initial velocity instead of inherit)

 

 The pop replicate has a life expectancy of 1, but the particles don't die after 1 second?

That seems to be a bug, if attribute inheritance is disabled life of replicated particles defaults to 100 and if set to inherit attributes from source to the life of source particle

 

- I can't wrap my head around the two inputs to the replicatePop, i've read the docs a few time, and done some tests, but i feel clueless about this. The fire works example uses the second input, why?

Than one is a mystery to me :)

 

Also it seems that "inherit velocity" on pop replicate, modifies velocity of the source particle too :/

Edited by Owl
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Cool, that answered a few questions. I still don't quite understand why my popReplicate particles don't spawn in the right place. 

 

I want them to 'draw' the trail the particles travel, but the trails (popReplicate) are offset. I don't see how inheriting velocity should solve this, I don't want them to have any velocity, they should be static.

 

 

Nicko

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  • 2 years later...

Only 2 years too late...

Had a look at the setup, its cos you've set the pop replicate to birth in 'sphere' mode, meaning new particles will be created on the surface of a sphere around the original particle.

To make them follow exactly, change the shape type to 'point'.

 

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