magneto Posted March 20, 2014 Share Posted March 20, 2014 Hi, In the H12 tutorial I watched, the author was using popsolver DOP and connect it into the second input of Flip Solver DOP (Particle Velocity). When I do this using the new popsolver::2.0 DOP, it errors out after connecting a POP Location to it: Here is the H12 setup that uses the old popsolver, which actually opens up the POP context when dived inside. Any idea on how to do this in H13? Thanks Quote Link to comment Share on other sites More sharing options...
cwhite Posted March 20, 2014 Share Posted March 20, 2014 The FLIP solver asset has a POP solver inside of it that is connected to that input, so you should be able to just directly wire in the other POP nodes 1 Quote Link to comment Share on other sites More sharing options...
danw Posted March 22, 2014 Share Posted March 22, 2014 Yeah, as Cameron pointed out, that second input wires directly into a POP solver inside of the node. So you just use the new DOPs-style way of defining POP simulations - just plug a sequence of operators into a merge node and pipe them in. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 22, 2014 Author Share Posted March 22, 2014 Thanks guys, it works Also like that it doesn't require you to create a Location POP with 0 emission which was hacky IMO. Quote Link to comment Share on other sites More sharing options...
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