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How to use the new POP Solver to affect a FLIP sim?

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Hi,

 

In the H12 tutorial I watched, the author was using popsolver DOP and connect it into the second input of Flip Solver DOP (Particle Velocity). When I do this using the new popsolver::2.0 DOP, it errors out after connecting a POP Location to it:

 

JBw2dwV.png

 

Here is the H12 setup that uses the old popsolver, which actually opens up the POP context when dived inside.

 

PMYGDRj.png

 

Any idea on how to do this in H13?

 

 

Thanks :)

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The FLIP solver asset has a POP solver inside of it that is connected to that input, so you should be able to just directly wire in the other POP nodes

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Yeah, as Cameron pointed out, that second input wires directly into a POP solver inside of the node.  So you just use the new DOPs-style way of defining POP simulations - just plug a sequence of operators into a merge node and pipe them in.

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Thanks guys, it works :) Also like that it doesn't require you to create a Location POP with 0 emission which was hacky IMO.

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