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How to use the new POP Solver to affect a FLIP sim?

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In the H12 tutorial I watched, the author was using popsolver DOP and connect it into the second input of Flip Solver DOP (Particle Velocity). When I do this using the new popsolver::2.0 DOP, it errors out after connecting a POP Location to it:




Here is the H12 setup that uses the old popsolver, which actually opens up the POP context when dived inside.




Any idea on how to do this in H13?



Thanks :)

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Yeah, as Cameron pointed out, that second input wires directly into a POP solver inside of the node.  So you just use the new DOPs-style way of defining POP simulations - just plug a sequence of operators into a merge node and pipe them in.

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