Jump to content

How to use the new POP Solver to affect a FLIP sim?


Recommended Posts

Hi,

 

In the H12 tutorial I watched, the author was using popsolver DOP and connect it into the second input of Flip Solver DOP (Particle Velocity). When I do this using the new popsolver::2.0 DOP, it errors out after connecting a POP Location to it:

 

JBw2dwV.png

 

Here is the H12 setup that uses the old popsolver, which actually opens up the POP context when dived inside.

 

PMYGDRj.png

 

Any idea on how to do this in H13?

 

 

Thanks :)

Link to comment
Share on other sites

Yeah, as Cameron pointed out, that second input wires directly into a POP solver inside of the node.  So you just use the new DOPs-style way of defining POP simulations - just plug a sequence of operators into a merge node and pipe them in.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...