LaidlawFX Posted March 25, 2014 Share Posted March 25, 2014 (edited) Hello, So I need to create an activation trigger for a multisolver, that is based on impact with a certain object. I know it involves a script solver, but I've reach a dead end on how to detect impact based on a certain object. I know my impact data will say when it impacts what object it impacts with, but I need to save this data going forward and decipher it probably with a dopobjscreatedby("X"). Attached is the version that shrinks the geo based on the script solver activate_onFrame is based on Frame # 34. It hits a random object then hits the ground. I would rather call out if it hits the ground then shrink so I don't have to babysit the sim for activation of this. Thanks -Ben Edit: Attached the example scene file, duh! ShrinkScene.hip Edited March 25, 2014 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
slamfunk Posted March 25, 2014 Share Posted March 25, 2014 Had a similar problem a little while ago.. does this post help? http://forums.odforce.net/topic/18203-how-to-use-impact-data-of-rbd-objects/ Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 25, 2014 Author Share Posted March 25, 2014 Closer.. gives me another road to go down for sure, need to play with it to store the value inside the sop solver as opposed to in dops. Haven't tried that yet. Quote Link to comment Share on other sites More sharing options...
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