dpap Posted April 9, 2014 Share Posted April 9, 2014 So that I can have more dense mesh in some areas than others? Paint Adaptivity.hip Quote Link to comment Share on other sites More sharing options...
edward Posted April 10, 2014 Share Posted April 10, 2014 Not directly. I'd probably try painting weight on the result and then getting PolyReduce to do the reduction. Quote Link to comment Share on other sites More sharing options...
freaq Posted April 10, 2014 Share Posted April 10, 2014 there is also the remesh sop to play with,or doing the opposite with a subdivide to add geo, (which can work on groups) Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted April 10, 2014 Share Posted April 10, 2014 It says in the docs the third input of the convert vdb node can be used to scale the adaptivity amount. I've never tried this myself though. Quote Link to comment Share on other sites More sharing options...
anim Posted April 11, 2014 Share Posted April 11, 2014 here is the example paint_adaptivity.hip 3 Quote Link to comment Share on other sites More sharing options...
dpap Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) Thank you so much Tomas! That's awesome !!! Edited April 11, 2014 by dpap Quote Link to comment Share on other sites More sharing options...
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