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Edit a Packed Primitive's Transform in VOPS


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I'm trying to attach some packed primitives to points on a deforming mesh. The Packed object should keep it's initial position/Alingment and find the closest point to follow.

 

 

I need to some help on how to modify the Packed objects transform, to move and align with the normal of the deforming object.

In my sample scene I have a simple skin wraped version to show the effect I'm after, I just don't want the packedObjects to deform when attached.

 

How can I get to packedObjects to retain their initial transform and move/align themselves when the mesh starts deforming? Is there a matrix attribute somewhere I have to write or something?

 

If there is an easy way, I'd love to know as well. The end result is to be used as RBD objects and select ones to set as active objects

 

Cheers,

Alex

 

 

 

AttachPacked_OBJS_H13_v02.hip

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