jonathantopf Posted April 14, 2014 Share Posted April 14, 2014 hi there, Im trying to create a network that creates rocks ballanced on eachother recursivley. cirrently I have a nice workflow for creating rocks and my next idea was to use a for each loop which loops over a random number, each time creating a rock ontop of itself. My idea was to have the for loop itterate on its own points, i.e. i supply a mesh, scatter points on it, create a rock at each point, then the scattered geo is merged with the original geo and repeated N times. I cant find a way to do this, is it even possible? Thanks! Quote Link to comment Share on other sites More sharing options...
gosch Posted April 14, 2014 Share Posted April 14, 2014 I think you need a feedback in foreach node. Check the example ) foreach_feedback.hip 1 Quote Link to comment Share on other sites More sharing options...
jonathantopf Posted April 14, 2014 Author Share Posted April 14, 2014 genius, thanks! Quote Link to comment Share on other sites More sharing options...
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