Jump to content

recursive for each generation

Recommended Posts

hi there, Im trying to create a network that creates rocks ballanced on eachother recursivley. cirrently I have a nice workflow for creating rocks and my next idea was to use a for each loop which loops over a random number, each time creating a rock ontop of itself. 


My idea was to have the for loop itterate on its own points, i.e. i supply a mesh, scatter points on it, create a rock at each point, then the scattered geo is merged with the original geo and repeated N times. I cant find a way to do this, is it even possible?



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...