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recursive for each generation


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hi there, Im trying to create a network that creates rocks ballanced on eachother recursivley. cirrently I have a nice workflow for creating rocks and my next idea was to use a for each loop which loops over a random number, each time creating a rock ontop of itself. 

 

My idea was to have the for loop itterate on its own points, i.e. i supply a mesh, scatter points on it, create a rock at each point, then the scattered geo is merged with the original geo and repeated N times. I cant find a way to do this, is it even possible?

 

Thanks!

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