Kongfu Posted April 18, 2014 Share Posted April 18, 2014 ive got a weird bug with velocities. I want them to go outside from center point, so i build vop pop (file included), Math is simple: get distance from center and recompute its length using some trigonometric functions. What i did wrong and is there any easier solution to do explosion movint out of 1 point. Also: how can i disable flame in pyro simulation? And is there any solution to get fast expanding smoke/dust sphere besides setting smoke timescale to 3-4 digit number? Sorry for my english custom_vel_field.hip Quote Link to comment Share on other sites More sharing options...
eetu Posted April 18, 2014 Share Posted April 18, 2014 I think all that trig is unnecessary, something like this should be easier to handle: custom_vel_field_ee.hip 1 Quote Link to comment Share on other sites More sharing options...
Kongfu Posted April 19, 2014 Author Share Posted April 19, 2014 It looks much better, thanks Quote Link to comment Share on other sites More sharing options...
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