crow Posted April 21, 2014 Share Posted April 21, 2014 Flipsolver and particles age deadI have a idea is generate splash by ocean surface mesh.first get border mesh form the ocean mesh and collision mesh,and emitter particles by this mesh. but i can't find particles dead by particle age?So what can i do? maybe this is bad idea.i'm sorry!because my english is so bad. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted April 21, 2014 Share Posted April 21, 2014 Hi,guys. You'd better have a look the houdini master class | particle. It have a detailed description about particle. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.