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Pyro sim errors "explodes"


MartinuZ

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Hi,

 

I'm getting some weird simulation errors, see attached screenshots.

 

I have 5 objects that are traveling down a path and emitting smoke in a pyro container, but at a certain frame the smoke just explodes and houdini will freeze if left simulating (if i'm fast i can escape the sim)

 

does this look familiar to someone?

 

I've tried increasing substeps on the autodop network but that doesn't help..

 

regards,

Martijn

post-9069-0-98129200-1398673230_thumb.pn

post-9069-0-94896800-1398673235_thumb.pn

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It seems my problem is solved by increasing max substeps on the pyrosolver to 2 and the cfl condition to 3..

 

I also forgot to mention that the emitters travel through the smoke in a vortex like motion, so I'm guessing that when a voxel gets 'overloaded' by smoke it will destabilize the simulation.

 

Is this a correct assumption?

 

edit:well it seems I cheered to soon, still getting the same errors..

 

so I'd still like to know what causes this..

 

edit2:

 

my problem is the same as here:

http://forums.odforce.net/topic/18923-vortex-force-blowing-up-smoke-sim/

the vortex was causing it, increasing the radius did help

Edited by MartinuZ
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