Barakooda Posted April 28, 2014 Share Posted April 28, 2014 (edited) 1.Given Model with UV. (beveld box)2.The model connect to CopySop.3.CopySop creates parameters with random numbers using $PT and ready for stamping.4.Random numbers need to change image name in cop so will able to get random color map texture in the end of the network.5.End of the cop network refrenced to the color map in the material of the given model.or in short -simple procedural texture that changes according to point number and refernced to the copied model local material.what is the best way to do it ?before I`m start to attach groups and materials :-).Update:I have Done it with material groups, If anyone hae better way of doing it I will happy to know.https://dl.dropboxusercontent.com/u/71150723/barakooda_site_do_not_delete/houdini_questions/copy_sop_images/copy21.hipnc Thanks! Barakooda copy.hipnc Edited April 28, 2014 by Barakooda Quote Link to comment Share on other sites More sharing options...
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