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Typical usage case of COP and CopySop help.


Barakooda

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1.Given Model with UV. (beveld box)
2.The model connect to CopySop.
3.CopySop creates parameters with random numbers using $PT and ready for stamping.
4.Random numbers need to change image name in cop so will able to get random color map texture in the end of the network.
5.End of the cop network refrenced to the color map in the material of the given model.

or in short -
simple procedural texture that changes according to point number and refernced to the copied model local material.

what is the best way to do it ?
before I`m start to attach groups and materials :-).

Update:
I have Done it with material groups, If anyone hae better way of doing it I will happy to know.
https://dl.dropboxusercontent.com/u/71150723/barakooda_site_do_not_delete/houdini_questions/copy_sop_images/copy21.hipnc
 

Thanks!
 

Barakooda

copy.hipnc

post-6180-0-71706900-1398676544_thumb.jp

post-6180-0-29180000-1398676551_thumb.jp

Edited by Barakooda
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