luthio1 Posted May 1, 2014 Share Posted May 1, 2014 Hey,i am trying to create a FLIP Fluid simulation in wich i need to controll the stickiness on a per particle bases. The goal is to melt an object which hangs on a wall which, some parts of it should slide slowly down, some sould stay.I would like to be able to paint a stickiness attribute onto FLIP objects.So is there a way to control the Stickines for the FLIP by a Point Attribute?Or which approach would you suggest (My knowlage of DOPs are Basic (or a bit more ))Kind regardsLuk@sPS: i also read the posts about stickiness with fields but i was not realy able to follow along or how to apply this to my particular problem. Quote Link to comment Share on other sites More sharing options...
xray Posted August 11, 2014 Share Posted August 11, 2014 You can use a POP Wrangle on a flip fluid to affect per point attributes. Quote Link to comment Share on other sites More sharing options...
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