openan Posted May 4, 2014 Share Posted May 4, 2014 i want to make a velocity layer Who can help me or give me scene . thank you ! Quote Link to comment Share on other sites More sharing options...
cojoMan Posted May 4, 2014 Share Posted May 4, 2014 I was having the same question right now ) at the moment, I am rendering my usual passes in Houdini, then cache out and render the velocity in 3dsmax, MR, as I know the output there and how to use it... it would be nice to do it in Houdini though Quote Link to comment Share on other sites More sharing options...
whodini Posted May 20, 2014 Share Posted May 20, 2014 I wantto figure this out as well, I was digging around the sesi forums and found a topic a long time ago about how to hack a motion vector pass together. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 21, 2014 Share Posted May 21, 2014 Like the attached? Add an parameter 'v' to the shader Computer vel with trail in Sops Turn on motion blur on the geo and mantra but turn it off for the render. VelPass2.hip Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 21, 2014 Share Posted May 21, 2014 (edited) hi Marty, but that´s a velocity pass, not a motion vector pass, is it? I mean, I´m still using the method of subtracting the GetBlurP from one frame of the previous one...I understand that´s still the current method? Then again, it´s not clear what people wants. Some of them ask for velocity and others for a motion vector... Edited May 21, 2014 by Netvudu Quote Link to comment Share on other sites More sharing options...
cojoMan Posted May 21, 2014 Share Posted May 21, 2014 marty, Netvudu, could you possibly enlighten us on the motion vector pass as well ? GetBlurP ?.. I mean, I´m still using the method of subtracting the GetBlurP from one frame of the previous one...I understand that´s still the current method? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 21, 2014 Share Posted May 21, 2014 (edited) Motion Vector and Velocity should be the same thing - GetBlurP is for Scene level motion IRRC. http://www.sidefx.com/docs/houdini13.0/examples/nodes/out/ifd/MotionVector http://www.sidefx.com/docs/houdini13.0/nodes/vop/getblurP Edit: added screen capture of GetPBlur Vop setup from example Edited May 21, 2014 by tar Quote Link to comment Share on other sites More sharing options...
Neil78 Posted May 27, 2014 Share Posted May 27, 2014 Here's a slight variation on a theme to .......http://forums.odforce.net/topic/20233-motion-vector-pass-and-nuke-workflow/ Quote Link to comment Share on other sites More sharing options...
mrWolf Posted August 9, 2014 Share Posted August 9, 2014 Hi ! I hope this post is still alive Given that the point velocity attribute is already on the geometry I am rendering, the way I've always exported my velocity pass is simply binding "v" into a mantra material builder, transforming from "world" to "camera" ("direction" mode) , sometimes multiplying by 1/24 and exporting. In general I use this pass to add motion blur in comp via Nuke, and it seems to work quite well. I 've seen several threads about exporting velocity and I am pretty sure I am missing something, cause in general people use more elaborated ways to do that. Quote Link to comment Share on other sites More sharing options...
Serg Posted August 10, 2014 Share Posted August 10, 2014 There is an issue with this, in that the camera velocity is not taken into account... This a problem if the camera is moving with the object, and numerous other situations ... on my list of things to look at properly, but I think it will probably involve sidefx support/fix. Its a problem whether you are exporting vectors or even rendering 3d blur. Quote Link to comment Share on other sites More sharing options...
mrWolf Posted August 10, 2014 Share Posted August 10, 2014 hi Serg ! that makes sense ! You just made me realize that I've used that technique always in shots where the camera was still or moving very slowly. Quote Link to comment Share on other sites More sharing options...
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