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Creep in Houdini 13


J_spad

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Hey all,

 

I am trying to creep some particles along some geometry in Houdini 13. Any ideas how to do this without using the old creep node?

 

I was thinking that getting the normal of the geometry and then rotating to control the direction of travel for the particle. Am I on the right track? If so how can I use pcfilter to get the normal?

 

Thanks! 

Edited by J_spad
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