J_spad Posted May 4, 2014 Share Posted May 4, 2014 (edited) Hey all, I am trying to creep some particles along some geometry in Houdini 13. Any ideas how to do this without using the old creep node? I was thinking that getting the normal of the geometry and then rotating to control the direction of travel for the particle. Am I on the right track? If so how can I use pcfilter to get the normal? Thanks! Edited May 4, 2014 by J_spad Quote Link to comment Share on other sites More sharing options...
tricecold Posted May 8, 2014 Share Posted May 8, 2014 (edited) Here is a post for the same question, there are some solutions available there. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30511&highlight=creep Edited May 8, 2014 by tricecold Quote Link to comment Share on other sites More sharing options...
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