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FLIP with Torque


luthio1

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Hello,

 

i have problems with FLIP Fluids and Torque. I basicly want to give my FLIP object an initial rotation movement. The only way i can think of right now is to apply a uniform force with torque value on one axis. I testet it with a normal RBD Box which gave me exactly the movement i wanted. Doing the same with a FLIP Fluid Box does not give me the result i am expecting. (obviously i dont realy understand how the torque works on FLIP)

Example scene is attached which shows the two setups.

I hope someone can help me out with this

Thanks in advance :)

Lukas

Torque.hip

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I got some kind of a cheated solution right now with mixing Animation and Simulation.
I animated the falling box how i wanted it to move and computed the velocity (with trail SOP). Then at a specific frame i let simulation took over and created the FLIP object.
For rendering i only need to setup a switch sop which switches between the animated geo and the simulated flip at the specified frame.

But i am still interessted in a "proper" solution using DOPs.

Lukas

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