magneto Posted May 11, 2014 Share Posted May 11, 2014 Hi, I was watching Peter Quint's caustic series where he shows how to create a photon map and then use that in the renderer but in H13 these options do not seem to exist: I also had to manually add the file parameter to be used for photon map generations, but I couldn't find the options in the image that allows you to specify a photon map to use in the renderer. Are they renamed or is this workflow obsolete? I don't know how else to get caustics like this one: Thanks Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 11, 2014 Share Posted May 11, 2014 I'm sure that you are already using CausticLight, right? Quote Link to comment Share on other sites More sharing options...
magneto Posted May 11, 2014 Author Share Posted May 11, 2014 Actually I didn't try that. I thought those settings were in Mantra ROP. Has the workflow changed? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 11, 2014 Share Posted May 11, 2014 It did? Hmm... Quote Link to comment Share on other sites More sharing options...
magneto Posted May 11, 2014 Author Share Posted May 11, 2014 (edited) Yes Peter shows it here at 7:25 http://vimeo.com/7210089 Edited May 11, 2014 by magneto Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 11, 2014 Share Posted May 11, 2014 I'm sure that you already watched this and this, right? 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted May 11, 2014 Author Share Posted May 11, 2014 No, I didn't know they were precursor to this video If anyone still remembers the new way of doing what Peter shows, please let me know Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 12, 2014 Share Posted May 12, 2014 (edited) Baking options were were moved to the Caustic light, it's more logical there. You can see all the options there for the photon map generation There is an option in the Mantra Rop/ Rendering Engine, so you can bake them out i.e. network rendering doesn't like auto-generated maps. Cuatics 3.hip Edited May 12, 2014 by tar Quote Link to comment Share on other sites More sharing options...
magneto Posted May 12, 2014 Author Share Posted May 12, 2014 Thanks Marty, it works. I didn't know where to use the photon map, now I see it. But if they are moved from Mantra ROP to Caustic Light, shouldn't the Photon Map Generation option be removed from the Mantra ROP as well? There is also a Photon Map Shader parameter that's used for generating this map, which should be removed too IMO. Otherwise you can be confused thinking these operations are done in the Mantra ROP. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 12, 2014 Share Posted May 12, 2014 (edited) You'd only be confused if you were looking for them Currently auto Photon Map Generation doesn't work for network rendering, the mantra rop option fixes that, you bake it out. - once it's all automated then it'll most likely be hidden away. Edited May 12, 2014 by tar Quote Link to comment Share on other sites More sharing options...
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