chrobak Posted May 18, 2014 Share Posted May 18, 2014 I decided to start a thread showing the random tests i do everynight before i go to bed. I have been studying Houdini at school for about 8 months now and I am constantly trying to increase my knowledge so i can be an FX TD after i graduate. Here's a couple pieces from the last few days and i will update this hopefully a few times a week. Comments and crits are welcome as I am still learning -First video is testing pre fractured glued objects being fractured again upon impact. -second video is showing flip fluid within a glued fractured object interacting with a rbd bullet going through the bottle. i didnt render the bullet. secondarfracture.mov glass break.mov Quote Link to comment Share on other sites More sharing options...
chrobak Posted May 20, 2014 Author Share Posted May 20, 2014 last nights Houdini Fun Playing with viscosity attributes to start of thin get really thick and then snap back to thin again. now it would be interesting to animate shaders so it looks like chocolate is hardening as it gets thicker. chocolate.mov Quote Link to comment Share on other sites More sharing options...
chrobak Posted May 26, 2014 Author Share Posted May 26, 2014 (edited) tonights fun is making an object shatter on impact, and then shatter again based on initial impact while interacting with viscous sticky fluids. Need to tweak some paramaters and you will notice a frame shift as i had to re render . i want to try and do a glass shatter and as the glass impacts the ground turn into water. any suggestions? i was thinking either the multisolver or using the impact data to do attribute transfers. rbdfluid.mov Edited May 26, 2014 by chrobak Quote Link to comment Share on other sites More sharing options...
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