Jump to content

Best way to add collision to pyro


Juraj

Recommended Posts

Hi,

I noticed that there are several ways of adding collision geometry into pyro simulation.

The first is with Collide with Objects shelf tool and second is with Static Object shelf tool.

Which way is better? First creates volume from collision object and attaches it into pyro solver while second just import it into DOP.

Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...