Juraj Posted May 19, 2014 Share Posted May 19, 2014 Hi, I noticed that there are several ways of adding collision geometry into pyro simulation. The first is with Collide with Objects shelf tool and second is with Static Object shelf tool. Which way is better? First creates volume from collision object and attaches it into pyro solver while second just import it into DOP. Thanks. Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 20, 2014 Author Share Posted May 20, 2014 I found explanation, it's here: https://vimeo.com/38289509 . The way with volume is newer and more flexible as I have control of velocity, noise etc. Quote Link to comment Share on other sites More sharing options...
whodini Posted May 21, 2014 Share Posted May 21, 2014 cool, peter quint has a really nice set of tutorials on pyro. Quote Link to comment Share on other sites More sharing options...
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