sisqosnew Posted May 29, 2014 Share Posted May 29, 2014 (edited) Hi, I'm trying to mix flip colors. Before H13, old Popsolver can transfer Cd to particles. In H13, new popsolver can't do in this way. I think I might take the Fluid Source from SOP and transfer Cd to particles, but it didn't work. (as shown on the left image.)My Question is: How does transfer Cd to color Flip Fluid Object? or any suggestion. Thank you. Tony colorMix_v04.hip Edited May 29, 2014 by sisqosnew Quote Link to comment Share on other sites More sharing options...
Hello world Posted May 29, 2014 Share Posted May 29, 2014 when you use popsolver in flip,try to change the rehomeparticles to left most generator also play with force override ballistic0 (full FLIP) to 1 (particle network forces only) in particle motion tab for mixing colors, see peter quint tutorial.usually some gascalculate,gasmatchfield and gasparticletofield microsolvers are used Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted May 29, 2014 Share Posted May 29, 2014 give your particles a cd attribute on the first frame of the sim, or to your source points.then just sim and write it out.then in the meshing stage you can just add the cd attribute on to the attribute transfer.. done.at least the easy and fast method. Quote Link to comment Share on other sites More sharing options...
sisqosnew Posted May 30, 2014 Author Share Posted May 30, 2014 (edited) Thanks for your suggestions. I found the flipfluidobject requires the particle field to accept the Cd. The result as the attached file. Edited May 30, 2014 by sisqosnew Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.