reillycharles Posted June 4, 2014 Share Posted June 4, 2014 I am following a tutorial that built a flocking system with VEX and I am building something similar in a VOPSOP but cant figure out the nodes to use for the vex optransform(opPath). I basically want to bring in an objects position to use as a goal in VOPS and am struggling to find a way of referencing the object VOPS. Any help would be greatly appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted June 4, 2014 Share Posted June 4, 2014 (edited) I would probably create a parameter node and set the variable type to three floats. Then at the VOPSOP node level use an expression to point to the object position with something like centroid or a specific point location. There's also this, but it might not be as flexible as a parameter expression. http://www.sidefx.com/docs/houdini13.0/nodes/vop/getobjxform Edited June 4, 2014 by lukeiamyourfather Quote Link to comment Share on other sites More sharing options...
reillycharles Posted June 5, 2014 Author Share Posted June 5, 2014 thanks Luke! Quote Link to comment Share on other sites More sharing options...
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