ClausKleber Posted June 6, 2014 Share Posted June 6, 2014 Hello, i've a POP Solver with particles and a Static Solver of a static object on which the particles should collide. Also i have a popCollisionDetect which writes the hit infos in the particle point attributes. Allways when i put on the static solver there will no hit attributes be written. How can i get these hit attributes when i you a Rigid Body Solver or a Static Solver? Is where a way? Thanks! Quote Link to comment Share on other sites More sharing options...
NSugleris Posted June 6, 2014 Share Posted June 6, 2014 Doesn't the new DOP based POPS solver have a built in "hit" attribute prebuilt on one of the settings tabs? You can define a group there etc. Quote Link to comment Share on other sites More sharing options...
ClausKleber Posted June 9, 2014 Author Share Posted June 9, 2014 Thanks, i've already seen and enabled this setting, but i have figured out that the problem was the "default particle size". The collision works very well after increasing this parameter a little bit. Quote Link to comment Share on other sites More sharing options...
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