Christian S Posted June 9, 2014 Share Posted June 9, 2014 Hi, I'm trying to transfer a point attribute to a grid but not all at once. I want the attribute to stack just like using a 10% brush in Photoshop multiple time at the same position. In depth : I have a grid and also some scattered points on it. I want to take scatter point no.1 and transfers 10% of it's attribute to the grid. Repeat with point no.2 but using the new geometry so if point no.1 and no.2 are intersecting it will give 20% at the intersection. I tried many solutions... AttribTransfer alone doesn't seem to support this. I tried making a ForEach SOP without succes either. Finally, I'm pretty sure there is a way of doing this with a VopSop and some point cloud nodes but I'm lost. If anyone would point me in the right direction i'd be more than happy The image so the result I would live to get. Thanks! C Quote Link to comment Share on other sites More sharing options...
eetu Posted June 9, 2014 Share Posted June 9, 2014 There might well be smarter ways to do it, but here's with foreach and attribute transfer. ee_blended_attrtransfer_v01.hip Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted June 9, 2014 Share Posted June 9, 2014 Here's one possible approach using vex (PointWrangle SOP). Comments in the code. cummulative_transfer.hip Quote Link to comment Share on other sites More sharing options...
eetu Posted June 9, 2014 Share Posted June 9, 2014 Speaking of smarter ways.. nice to see you back, Mr Marengo Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted June 9, 2014 Share Posted June 9, 2014 Speaking of smarter ways.. nice to see you back, Mr Marengo Thanks, Eetu! Nice to be back. Quote Link to comment Share on other sites More sharing options...
Christian S Posted June 9, 2014 Author Share Posted June 9, 2014 Here's one possible approach using vex (PointWrangle SOP). Comments in the code. cummulative_transfer.jpg cummulative_transfer.hip This is quite awesome Mario! I never used Vex code but i'll look at your example until I figure everything out. Many thx! C Quote Link to comment Share on other sites More sharing options...
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